![]() ![]() ![]() We saw a lot of great conversation around his kit and the overall design, but it was clear that you felt Ramattra wasn’t viable in enough situations. ![]() Ramattra’s initial release was met with a lot of positive feedback in terms of fun factor. The next set of questions focused more on his viability-How’s he performing as players learn how to play him? What compositions is he fitting into? Are there early dominant strategies? Answers here help us decide if we want to make any changes to the hero within the first two weeks, before they enter competitive play. We started asking ourselves some challenging questions about his kit’s performance based on your feedback-What was the community’s first impressions of his kit? Is his kit approachable? Which abilities and moments are resonating with our community? What are the sore spots? We watched Ramattra closely when he first released, including community gameplay and conversations. Here’s more info about what we’re doing now and how we’re thinking about longer-term changes. We’d like to take some time to reflect on this past season and give you a sense of where we’re going in the future. The Overwatch team has been preparing to conclude Season 2 as we gear up to Season 3, and we’re incredibly thankful for all the player feedback we’ve seen over the past months. Blizzard is in the early stages of introducing a hero-based progression system that showcases the effort and mastery you have over that hero.The On Fire system is being revamped for it's return.There will be more rewards changes coming in future seasons.This includes Seasonal skins, and the price will be lowered to 1500 Coins/Credits. Nearly all Overwatch 1 skins will be available for purchase with Overwatch Credits or Coins.Overwatch Credits are returning in Season 3, which will be a free rewards, and also Battle Pass rewards.For most future events, Blizzard will offer new legendary skins as a reward instead of existing ones.Blizzard is overall happy with how the Battle for Olympus event played out, but the next time it comes around, there will be a Team Deathmatch version also available.Ramattra's ult will be nerfed in Season 3, the timer on Annihilation will tick slower when enemies are being damaged, instead of stopping, and a cap of 20 seconds will be added.They were happy to see people enjoying him despite him being weak. Blizzard kept a close eye on feedback for Ramattra on his release, and buffed him accordingly.We'll find out all the details when Invasion goes live next week, or perhaps just beforehand.With Season 3 around the corner, Blizzard has posted a blog looking back on Season 2, and announced new features coming to Overwatch in the future, including a new Hero Gallery, the return of the On Fire system, and more. There are already a bunch of interesting changes there, with a lot more to come. This shouldn’t be a big change and will mostly affect Ramattra and Orisa." "It used to be multiplicative with damage reduction from abilities, creating situations where certain heroes were much more difficult to damage than intended since they were bypassing the damage reduction cap. "Armor damage reduction is now additive with other sources of damage reduction and respects the current cap of 50%," Keller explained. Bastion's kit is getting some changes as well "to help him feel more fluid and increase the potential for his Tactical Grenade," according to Keller.Įlsewhere, there will be some changes to how damage impacts armor as a whole. from the likes of Magnetic Grenade and Tracer's Pulse Bomb).Įlsewhere, Sombra's getting some smaller tweaks when Invasion starts ahead of a bigger rework in the future. Additionally, Doomfist and Ramattra's block abilities will reduce stuck damage (i.e. On the tank front, Orisa will receive 125 bonus heath when she activates Fortify and "the start of her damage falloff will be slightly extended," Keller noted. MORE FROM FORBES 'Overwatch 2' Season 5 Midseason Patch Notes: Tons Of Buffs And Nerfs, Summer Games And A Team Queue Mini-Season By Kris Holt Soldier: 76 recently got some significant buffs, but Blizzard is walking those back a bit by having lower Helix Rocket damage and a higher Ult cost. Torbjorn will get a faster fire rate and it’ll be quicker to switch between the Rivet Gun and his mighty hammer to help keep your turret alive. The cowboy's getting more health and the Peacekeeper is getting damage falloff tweaks as well. Blizzard EntertainmentĬassidy's Magnetic Grenade is getting another tweak - it will have a 1.5-second maximum travel time. ![]() Lifeweaver is getting yet more balance changes in Overwatch 2. ![]()
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